Beta 11 - House Redesign, Quality of Life, Bugfixes Galore
Damn Daniel: White Vans Adventure » Devlog
Welp, it's been a fun 7 months! Quit a job, did college work, and even developed a mobile game for money. This update has been in the works for a WHILE, all because I couldn't stop myself from making this *the* best build I could put out. I just need to learn where to draw the line...
THE BIG STUFF
- Daniel House redesign! Looks and runs better. All designed by CaveL1ghter.
- Battle Test room redesign! Might be hinting at something... (As always, interact with the chair in the living room to enter)
- New music!
- Damn Daniel Button
- Press X to make the funny sound, even though Josh isn't even there!
- UI Refresh
- More consistency with UI colors and shapes, as well as sped up animations.
- Lowered game size.
- Higher quality shadows.
- New beatmaps:
- Flight
- Su Ritmo
- Tutorial Battle
- Flight
THE MEDIUM STUFF
- Added a fade-from-black when loading a scene.
- Added text during the opening that tells you how to skip.
- The vocal countdown preceding rhythm gameplay now only happens once per fight.
- Hold notes now properly calculate score.
- Phone camera now makes a click noise.
- Daniel's House has adjusted lighting.
- Dialogue can be played through using the fire, interact, and jump keys.
- Added a beat of delay after a spell finishes.
- Battle notes now light up or go dim, depending on if they're playable.
- Added dpad sprites.
- Nerfed Luchador.
- The Battle Test scene is now in a new locale.
- Weirdo now has new summons, who act for him.
- Gun - Blinds you.
- Scythe - Hurts you, heals Weirdo.
- Grenade - Kills you, and itself. Don't let it blow up!
- Switched Camera file format to PNG.
- Adjusted dialogue in Daniel's House.
- Photos in the Gallery app now:
- Once clicked, go to the middle of the screen.
- Allow you to browse to the actual file on your computer.
- New options:
- Toggle Battle Background - Toggles wavy background on or off.
- Chart Offset - Offsets notes to be forward or behind a beat.
- New dev commands:
- "toggle_bg" - Toggles the wavy background on or off.
- "setpos" - Sets position.
- "setrot" - Sets rotation.
- "printpos" - Prints position and rotation.
- "set_offset" - Moves notes in rhythm game forward or behind one beat.
THE FIXES
- Rewrote footstep system.
- Fixed settings not properly setting themselves on start-up.
- Fixed buggy anti-aliasing defaulting to enabled.
- Fixed Daniel House's skybox being blurry.
- Fixed battle overlay looking weird in different aspect ratios.
- Fixed resolution settings displaying all possible refresh rates.
- Fixed opening video not playing correctly on Linux.
- Fixed camera app animation being delayed.
- Fixed a situation where default option text would not be replaced correctly.
- Fixed rhythm game input defaulting to controller.
- Fixed Shred's beatmap cutting off a few notes at the end.
- Fixed the practice mode showing a non-existent combo at start.
- Fixed battle cursors counting already pressed tap notes as a valid note to press.
- Fixed perfect and good notes not counting properly.
- Fixed perfect mode dev command messing up hold notes, sorta.
- Fixed pause menu being slightly off in Daniel's House.
- Fixed player movement being faster when moving diagonally.
- Fixed player collision sometimes causing weird behavior.
- Fixed credits starting from the middle instead of the top.
- Fixed incorrect controller sprites.
- Fixed Cloud Gliding having 0 bpm.
- Fixed bugs where notes would miss at wrong times.
- Fixed being able to press other main menu buttons when in an animation.
- Attempts to fix flickery battle character animations.
- Fixed battle characters being shimmery depending on the angle.
- Fixed battle char animations when in a weird beat (when using skip_turn).
- Fixed memory leak in Camera app.
- Fixed infinite status effects visibly ticking on application.
- Fixed first measure of practice mode songs being dimmed.
- Fixed FOV option not changing FOV.
- "fix pause menu apps causing weird behavior if you behave weird" <- What the fuck does this mean!?
- Fixed non interactable apps making noise.
- Fixed softlock while in dialogue.
- Lowered default volume from 90% to 60%.
- Fixed tutorial UI not showing up after first encounter.
- Fixed certain AI acting incorrectly.
Files
DDWVA WINDOWS BETA 356 MB
Version 17 Nov 27, 2022
DDWVA LINUX BETA 376 MB
Version 12 Nov 27, 2022
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Damn Daniel: White Vans Adventure
An urban stylized rhythm game RPG.
Status | In development |
Author | Stamos |
Genre | Rhythm, Role Playing |
Tags | 3D, First-Person, Unity |
Languages | English |
Accessibility | Configurable controls |
More posts
- Beta 12.2Jun 18, 2024
- Beta 12.1May 31, 2024
- Beta 12 - Weirdo, Save/Load, Inventory, Battle UI OverhaulApr 19, 2024
- Devlog - Conductor, Music, and SoundJul 10, 2023
- Second Anniversary + 10.2 UpdateApr 01, 2022
- Beta 10.1 - Bugfixing, Polishing, ImprovingFeb 27, 2022
- Beta 10 - Public Launch!Dec 27, 2021
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