Beta 10.1 - Bugfixing, Polishing, Improving


Hi everyone! Thank you for the very warm reception to Beta 10. We are working on something super dope, and we can't wait to share it with you! 

This does not include the animations for Boogie Bot, not yet. Let me know any issues you come across on our Discord!


Character Lighting

Battle Characters and the Arena now have lighting support.


New Ally Death Animation

(Don't worry, he ok)


BPM and Time Signature Switching

Tempo can now change in the middle of a song, adjusting gameplay. 


New Songs: 

 - Settantaquattro, by CaveL1ghter.

 - Slide Around, by Bassclefff.

 - Evolute, by Tony Astro. WIP level up music.


Daniel's House Updates

Various details have been polished. The toilet is now functional.


Battle Balancing

After fixing an issue in Luchador's code, his stat boosters are now accurate. To compensate, his HP has been lowered, and his defense has been increased. His 'Psyche-Up!' spell will now lower his defense as the match goes on.


New Dialogue for Boogie Bot

Very WIP dialogue for Boogie Bot's spells, will be touched on in the following updates.


Minor Changes:

Experience is further influenced by turn count. Every 30 turns doubles your EXP gained.

Optimized Luchador's Psyche-Up! spell for lower end PCs.

Holding a Hold Note will keep the rhythm game going longer, meaning no more interruption.

Battle Cameras now have anti aliasing.

End of Battle Results now fade out the music.

Added a few easter eggs to Daniel's House.

New Dev Command: reset_party_info



Known Issues:

On rare occasions, when entering a battle, there is no beatmap. This happens for me when fighting Luchador, letting it loop once, then defeating him, letting Evolute loop once, then fighting Weirdo. I've also seen this with Evil Daniel.

Files

DDWVA WINDOWS BETA 356 MB
Version 9 Feb 27, 2022
DDWVA LINUX BETA 376 MB
Version 6 Feb 27, 2022

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